How To Play Little Big Planet 2
This is a collaborative walkthrough for LittleBigPlanet ii. Click on a level name to read more about the walkthrough. Please add any missing information to any section and/or correct any errors that you find.

case of LBP2
Da Vinci's Hideout
Levels
- Rookie Test
The kickoff level of the Da Vinci series.
- Take hold of and Swing
This is the level where you acquire to take hold of, swing, and introduces the grappling hook.
- Gripple grapple
- Bravery Test
- Final Exam
Mini-Games
- Hedge Hopping
- Belfry of Whoop
- Block Drop
- Super Block Drop
Music
- Da Vinci Theme
- 5th of Beethoven
- Drastic Romantics
- Funk Odyssey
Victoria'southward Laboratory
Levels
- Runaway Train
This level introduces the Grabinator.
- Erudite Cakes
- The Cakeinator
- Currant Affairs
- Kling Klong
This is the last level of the Victoria series.
The machine comes dorsum to life and begins to climb up a tower. Yous need to defeat it by throwing cakes at it's weak spot; the mouth, with a grabinator.
First, the machine will assassinate the floor and so open its oral fissure. When he does open up his mouth, throw the cakes into the mouth. Repeat this process ii more times. After you lot've thrown the cake into his oral cavity, the auto will first to throw electrocuted balls in a pattern to the centre then it'll go to the terminate. In the end, information technology'll start to shoot a laser from upward then eye then ground. After he shoots his laser, he will open his oral cavity. Go on throwing cakes into his weak spot until yous defeat him.
Mini-Games
- Rodent Derby
- Attack of The Mutant Marshmallows
- Death by Shockolate
Music
- Victoria's Laboratory Theme
- What Are You Waiting For
- Ghosts
- Silver Surfer
Shorties
- Franctic
The Factory of a Better Tomorrow
Levels
- Maximum Security
In this level you lot volition need to chase all the sackbots (yep i said chase) through the factory till the end and if you relieve all of them you lot go prizes.
- Pipe Dreams
In this level this time the sackbots will follow you everywhere unless it is dangerous or there is a suction pipe above you then they will be sucked up it.
- Bang for Cadet
The actor must salve the armory from existence taken over past sackbots.
- Waste matter Disposal
The player must save the sackbots found inside the waste product disposal for The Manufacturing plant from dying.
- Fowl Play
The player must run from the guard turkey Copernicus!
Mini-Games
Music
- The Manufactory Theme
- Limehouse Blues
- Mahalageasca
Avalonia
Levels
- Avalon's Advanced Armaments Academy
- Got the Hump
This level of Avalonia features a new animate being-based weapon that looks like a camel. Players ride on the camels back as information technology marches forrad. The just control that the player has admission to, notwithstanding, is a laser that fires out of the camel's mouth. Players get through the preparation course, shooting every target that they can, until the Negativitron empties an army of his monstrous crew out onto the battlefield. The player must then eliminate them in order to pass the level.
100% Prize Bubbling
There are really no subconscious Prize bubbles in this level. It is but a matter of shooting them with the camel's light amplification by stimulated emission of radiation before they get off screen - and as well while fighting your way through groups of bad guys. The easiest way to exercise this is to play through the level in one case, get as many prize bubbling as you tin, and and then play another time to collect any that you miss.
You keep information technology up now, understand? Really skillful to know.
- The Sackbot Redemption
- Flying in the Face up of Danger
This is the fourth main path story level in the Avalonia theme, also as it beingness the first level in which yous use the Bee 2.0 in attack manner. Burn the H.O.N.East.Y. cannon using the 10 button. If you happen to ace this level (you beat out most of the enemies and you lot didn't lose whatsoever of your lives), this will outcome in getting some good prizes.
- Huge Peril for Huge Spaceship
The boss battle in this chapter, the dominate loosely resembles Big Core from Gradius
Mini-Games
- On Burrowed Time
- Gobotron
- Chick Picture
Music
- Avalonia Theme
- Disco Shmisco
Eve'due south Asylum
Levels
- Up And At 'Em
- Fireflies When You're Having Fun
- Patients Are A Virtue
Completion: shouldn't be besides difficult as the checkpoints are quite mutual but the moving platforms can be a hurting travers, take your time and you should see it through.
Acing: like most of the Eve's Asylum levels acing information technology is a pain in the rear. the level tells y'all what you lot need, patience rushing through the level trying to get it done fast volition exist your down fall as y'all have to time everything an picket your step.
100% items: most of the items are in apparently view getting to them is the trouble.
Trivia:
As you progress more and more of the characters from the original LittleBIGPlanet appear in the asylum suggesting that they went insane after the events of LittleBIGPlanet merely again this is speculation.
- Casa Del Higginbotham
- Invasion Of The Body Invaders
Mini-Games
- Hungry Caterpillars
- Mind Control
- Root Culvert
Music
- Eve's Aviary Theme
- A Go Get
- Elevate This
- New Family unit
- Vision One
- Infotain Me
The Cosmos
Levels
- Set The Controls For The Centre Of The Negativitron
Level completion:
This level is a virtual walk in the park, (a very dodgy naught-gravity park granted) y'all should have piddling to no trouble completing the showtime half (and if you do yous need to brush up on your skills or get a new PS3) and the 2d one-half should exist lilliputian to no trouble either as it is virtually all timing of grab and swing, merely the shift in gravity can make certain jumps difficult.
100% items:
None of the items are hidden excessively. Even so in that location is a times 2 claiming where yous and a friend accept to push two buttons in order to help the other upwards to release the prize bubbles in a higher place this tin can exist institute by standing in the gap in the inverted the shape where you should find the difference engine sticker.
Acing the level: like most levels in the cosmos the constant squishy-ness of the blocks and the electric poles hanging almost the place tin can catch you off guard hands by either wrong timing or taking to long and the walk from role one to the level link can exist tedious afterward a few failed attempts at part 2 the solution is patients don't jump into a challenge and try and firgure information technology out one-half way through the trouble considering chances are you'll cease upwards dead, very expressionless keep a cool caput and a focused eye and you should prevail. Like shooting fish in a barrel Ace Fox: when you come up to the part with the narrow jump between 2 electrified walls, go exactly in the centre and DON'T MOVE when you jump. Simply move to become to the next part.
Trivia
In that location is a cleaved games auto to the very far left of the arcade in function one hop onto the controllinator and enter the lawmaking up,up,down,down,left,right,left,right,,X,O and the machine should explode.
- Total Metal Rabbit
- Where In The World Is Avalon Centrifuge?
- Fight of the Bumble Bees
- In to the Eye of the Negativitron
Click link for more than on this topic.
Completion: due to the fact that the level is covered with double life checkpoints this is a relatively like shooting fish in a barrel completion one tip though, the third fourth dimension y'all face the negativitron y'all don't take to dodge the entire shot just the betoken of affect otherwise it can be existent pain trying to evade its attacks.
Acing: although the completion is relatively easy acing it is in a league of its own. Every bit the last boss the challenge of acing is immensely difficult, however if you are a veteran lbp player and have aced the final boss in lbp 1 this shouldn't be besides much trouble. The part that I found most difficult was the 2nd phase every bit the grappling hook either wouldn't reach or grappled onto a different platform and flung me to my doom. I seriously don't recommend taking 2 or more players as they are virtually dead weight in what could be a relatively piece of cake chore as during the second stage you grapple onto each other and in the third you start picking each other upward.
100% items:
There are no items in this level and no reward for 100% collection either
Trivia:
In the first cut scene the meanies that attack change from sackbots to colored pieces of wood half fashion through as with the shockbots.
Also during the get-go cut scene, the Negativitron mentions Avalon, Victoria, Larry Da Vinci and Eves' faults (vanity, insecurity, brusque tempers, and self-absorption respectively,) merely fails to mentions Clive and Dr. Higginbothams',assuming they are depression and insanity only this is pure speculation.
Mini-Games
- Rocket Funland
- Ping Pang Pong
- Infinite Pool
Music
- The Cosmos Theme
- Automaton
- The Future Theme
How To Play Little Big Planet 2,
Source: https://littlebigplanet.fandom.com/wiki/LittleBigPlanet_2_Walkthrough
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